Device

A Device is a stand-alone, one-piece module Head, that is added to your robot in the Garage. It does not require prior assembly in the Workbench screen.

The Device must be attached to your Body, regardless of category, has 2 Device slots. The Device can only be destroyed when the Body Module is destroyed, so it will remain at your disposal as long as you can stay alive.

All Devices use Energy and you should be careful with they use mid-combat, lest you find yourself lacking Energy for your Weapons.

All Devices have their remaining Cooldown time indicated on the Module, visible on your robot’s model.

Common Stats

 * Durability – This is the Device proper durability, and not the one of any deployable objects that the Device enables. It is added to your Body Module durability (i.e. you can never lose your Device functionality unless your Robot is destroyed in battle)
 * Cooldown – This is the amount of time you must wait between two separate uses of a device. Generally, this time is longer than the Spawn Duration (i.e. there can be no two Turrets at any given time, spawned by the same robot), but there are exceptions – such as the Mines.
 * Weight – This will be added to your total Robot Weight.
 * Activation Cost – You must have at least that much Energy to activate the Device. Upon activation, the Energy will be subtracted from your Energy pool.
 * Spawn Durability – This is the particular durability of a deployed object. If it’s reduced to 0, the object is destroyed.
 * Spawn Duration – Some devices (like Turrets and Shields) deploy objects on the battle field. If they’re not destroyed by the enemy, these objects will de-spawn after a determined amount of time.