Blaster

The Blaster is a high-precision Medium Barrel that can be combined with any Medium Firing Mechanism to assemble a Weapon Module. It is an Energy Barrel and it does not consume ammo.

Tactics
Like most precision Barrels, the Blaster has a low Rate-Of-Fire, and as such is not well suited for close-range combat. The Blaster is best used in medium-to-long distance, where the lower ROF drawback is compensated by consistently scoring hits, while opponents with less precise weapons spray fire all around you.

Considering its effectiveness over distance, the Blaster is well suited for Juggernaut or Balanced builds; however, even with a Skirmisher-type robot you can reliably score a few hits and then retreat before the enemy has a chance to close in on you.

Like all Energy Weapons, you don’t have to worry about ammo for the Blaster, but it does expend a lot more Energy and drains your Battery quicker when in battle. You should account for this when selecting your Battery. If you tend to engage in prolonged firefights – a high-Cap, low-Regen battery is advisable, so it can carry you through the duration of the skirmish. If, on the other hand, you prefer hit-and-run tactics over longer distance (well supported by precision weapons such as the Blaster), the low-Cap, high-Regen battery types might be better suited to you.

If your preferred tactic is getting close enough for point-blank shooting, you should consider attaching the Blaster to a Staccato Firing Mechanism. Although this would reduce your Accuracy, it will hardly matter in close range, while on the other hand your Damage-Per-Second will be increased. Keep in mind, that you still might not be a match for a rapid-fire weapon-wielding foe.

Any 4-Handed robot build would benefit from attaching a precision weapon, to take advantage of the situations where the enemy is far from you but you can’t or won’t close the distance fast enough.

The best tactic with a predominantly precision-based build by far, is aiming for an opponent’s Chassis, to disable him. Once you destroy his movement capability and he’s a sitting duck – just pull back, as far as you can, and dismantle him at your leisure. While you’re sure to take return fire, it will hardly deal significant damage to you (unless, of course, the enemy is equipped with Area of Effect or precision weapons himself!).