Barrel

The Barrel is the inset part of the composite Mechanism part that is already placed on the Workbench screen.

In contrast to the Chassis and Body Modules, the inset Barrel part provides the main stats for the Weapon Module, while the housing Mechanism modifies them.

The Barrels are divided into the Light, Medium and Heavy categories (indicated by the number of yellow dots on the Barrel icon). A Barrel can only be attached to a Mechanism that shares the same category.

Stats

 * Durability: This is added to the housing Mechanism’s Durability to give the sum total Durability of the Weapon Module.


 * Weight: How much the Barrel will add to your total Robot Weight.


 * Rate of Fire: A percentage by which the Rate of Fire of the attached Barrel is modified. An increase in the RoF usually sacrifices Accuracy.


 * Accuracy: An approximate expression of your Barrel’s accuracy. Naturally, your Accuracy will be higher when firing point-blank, and much lower when firing over distance. It can be also affected by your choice of Firing Mechanism.


 * Damage: This value is directly subtracted from your enemy’s Durability on successful hit


 * Consumption: Indicates how much Energy a Weapon will expend per shot. Energy Weapons (that is, weapons that don’t need ammo) are naturally more Energy-intensive for a given amount of damage output when compared to their more traditional counterparts.


 * Max Ammo: The maximum amount of ammo for this Weapon with which you can enter battle; once a round has begun, the only way to replenish your ammo is to find an appropriate Pick Up.


 * Range: Most of the weapons


 * Splash Damage:


 * Splash Range: