Humiliator

The Humiliator is an Area of Effect (AOE) Light Barrel that can be combined with any Light Firing Mechanism to assemble a Weapon Module. It fires a physical projectile that has to travel to its target before scoring a hit (or a humiliating miss!).

Tactics
Like most AOE Barrels, the Humiliator has a low Rate-Of-Fire; its Splash Damage capability, however, keeps it efficient at both close and long range.

The Humiliator is a versatile weapon, and its comparatively small weight makes it suitable for any robot build.

Over long distance, it’s hard to score a direct hit with The Humiliator, due to its projectile travel time. Unless you’re firing at an immobile enemy, try to anticipate his movement and aim at a hard surface on his path, so you can catch him within the blast radius. Otherwise, if you fire directly at the foe and you miss, your projectile will continue on its trajectory and you will score no damage at all!

If your preferred tactic is getting close enough for point-blank shooting, you should consider attaching the Humiliator to a Revolver or Hiccs Firing Mechanism. Although these would reduce your Accuracy, this will hardly matter in close range, while on the other hand your Damage-Per-Second will be increased. Additionally, the Splash Damage capability means you should be able to consistently deal damage even to enemies of superior speed.

To maximize your damage-dealing and Credit gain, when faced with multiple opponents, always try to position yourself in such a way, as to get the most enemies caught in your AOE weapon’s Splash Area. Keep in mind, that this tactic is not efficient for killing a particular enemy, and should generally be applied only if you have your teammates backing you up. If you find yourself aiming more often at the ground near an enemy, rather than aiming for a direct hit, makes sure to ONLY use AOE weapons in your build. Otherwise, any other weapon that requires a direct aim is just a dead weight for you.

Like all AOE weapons, the Humiliator is extremely handy for clearing mines, as its wide splash area covers more space than you could clear with standard bullets. However, it’s not very good at bringing down Deployable Shields – if you hit a shield with your projectile, only the Direct Hit Damage will be applied; combined with the slower rate of fire of the weapon this make other tactics more preferable.

Slow firing speed is the main disadvantage to AOE weapons – it is best to combine an AOE weapon with another type of gun, in case you’re assaulted up-close by fast enemy Skirmishers with rapid-fire weapons.

Another drawback to AOE weapons is the difficulty of dealing concentrated damage to a single enemy robot part, mostly due to the projectile travel time. It is therefore advisable that you rely on another weapon for targeting specific parts, such as the enemy’s Chassis or Body.